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 Entering the Basic Information
When creating a new game, the first place you'll want to go is to the Basic Information. Click the 'Basic Information' button from the main menu to get there.
In the Basic Information window, you'll want to enter the name of your new game in the 'Game Title' section, and your name in the 'Author' section.
Next, you'll need to decide on a few basics for how many items your player can carry or wear at any given time. You'll want to enter a number for the maximum objects/items
that can be carried at once in the 'Max Carried' box, and a number for the maximum objects/items the player may wear at any given time. Finally, there's one last check for the
total worn & carried, which you'll enter into the 'Combined' box.
For Example:
You set the 'Max Carried' to 4, the 'Max Worn' to 4, and the 'Max Combined' to 6.
Your player is carrying a torch, a staff, a cloak, and a crown. Where he's at, he sees a key and a pair of gloves laying on the ground.
Your player will naturally want to take as many items as possible. However, he's already carrying 4, so he can't pick up anything else.
If the player were to WEAR the Cloak, then he's carrying 3 and wearing 1 (instead of carrying all 4). Now he may pick up one item. We'll say that he
picks up the key.
He's now holding a torch, a staff, a crown, and a key. He's wearing the cloak. However, since he's holding 4 items now, he can't pick up anything else.
We'll say that our player decides to wear the crown now. Now he's carrying 3, and wearing 2. He can now pick up the gloves, so we'll say that he does.
He's now holding 4 objects, and wearing 2. Next, we'll say he dons (wears) the gloves, so that he's holding 3 and wearing 3. At this point, he would not be able
to pick up any other objects in the game without dropping something else (3 carried and 3 worn is 6 combined, which is the maximum we decided on).
You should also realize that if our player wanted to remove one of the items he's wearing, he'll first have to drop something. In order to remove an item,
they'll need to have available room for carrying it. If there isn't room left, they'll have to drop something before removing their item.
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Next, if you wish to change the background and text colors for your game, you can specify the new colors for Background and Foreground by either specifying a color by
name (ie, "BLACK", "YELLOW", etc; see the 'text formatting' document for colors) or the values of Red, Green, and Blue for the color (ie, "255 0 0" would be solid red,
and "0 128 0" would be a dark green). If you wish to change the default font, you can do this in basic info as well by specifying the font name (SERIF, SANSSERIF,
DIALOG, DIALOGINPUT, and MONOSPACED are all acceptable), followed by the font style ("ITALIC", "BOLD", or "BOLD,ITALIC") and finally the size (in points) for the font (12, 16, etc).
The final thing to do is to type out the introduction to your game. This is the information that will be displayed when the game opens, so it should
set the scene and give the player an idea of what they're to do in your game.
Once you've got everything entered in the Basic Information panel, just click the 'Update Info' button to return to the main menu. If you want to cancel your
changes, you can click 'Cancel Changes' instead, and anything you've entered won't be kept.
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