Star Lounge
Moderated By: GameMaster, bluespacething

Subject: Re: Armaments debate.
By: Tropical Bob
Posted: Sat,05/28/2005, 12:08:02 AM
In Response To: Re: Armaments debate.
By: Tropical Bob
Posted: Fri,05/27/2005, 11:34:59 PM

I don't think we have enough ideas. I think the GameMaster will only take a few seconds to prgram all this cool stuff into the game.

**Sarcasm for those who didn't detect it.**
And possibly be able to blockade a sector to certain people or unions. Like deploy fighters in sectors leading to one you wish blockaded and if you type in something like: "prohibit union XXX" or "prohibit player XXX". and if they try to enter the blockaded sector, there is a warning system. First time you are denied access. Second time tou are given a warning shot. Third time and the fighters completely open fire. This could be used defensively and offensively. Keep a player out of his own colony for long enough and maybe there will be a revolution in your name, or a military strike, making it easier for you to overtake planets.

Responses to this message:
Re: Armaments debate., by GameMaster Sat,05/28/2005, 03:29:15 AM
Re: Armaments debate., by OriginalSnarf Sat,05/28/2005, 08:50:54 AM
Re: Armaments debate., by Tropical Bob Mon,05/30/2005, 03:01:24 PM
Re: Armaments debate., by Tropical Bob Mon,05/30/2005, 03:19:17 PM
Re: Armaments debate., by Tropical Bob Mon,05/30/2005, 04:17:11 PM


  Previous Message: Re: Observations on colonization., by Tropical Bob Fri,05/27/2005, 11:51:40 PM   Reply to this Message   Return to Message Listings   Next Message: Re: Armaments debate., by GameMaster Sat,05/28/2005, 03:29:15 AM  
Privacy Policy    Terms of Service    Link Partners    Our Link
Copyright 2001-2008    Content Use    Advertising Info